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Darkest hour a hearts of iron game russian civil war
Darkest hour a hearts of iron game russian civil war











Fixed event flags not set on clients in multiplayer games.Ģ2. Expeditionary forces set to use their own country combat, difficulty and intelligence modifiers and Min/Max positioning (instead wrongly using those of the receiving country).Ģ1. Fixed an issue with desired combat range calculation for carriers with 2 or more brigades when the 1st is not CAG.Ģ0. Fixed a bug with out_of_fuel_speed unit modifier not used properly for land units out of fuel.ġ9. Fixed a bug with "endgame" event command not ending the game in some cases.ġ8.

#DARKEST HOUR A HEARTS OF IRON GAME RUSSIAN CIVIL WAR UPGRADE#

Fixed a bug with invalid brigades remaining attached in some cases on upgrade from one unit type to another.ġ7. Fixed a rare CTD on return of expeditionary forces between 2 AI countries when one is annexed.ġ6. Fixed a bug with invalid auto-annexation when a country does not own any provinces and also a game freeze in the same situation when “Tech Team Take Over” option is enabled.ġ5. This ORG hit to unloaded troops is now applied to all fleet missions, except for Amphibious Assault.ġ4. Fixed a bug with ORG loss (50%) of land units applied on troops unloads only from fleets on Sea Transport mission. Fixed an issue with leaders list (unable to change leaders to any unit) when a leader sent with unit to another country is available for selection.ġ3. Extended "Democracies can start war" global game setting usage to ignore both belligerence and relationship requirements (not just the belligerence one).ġ2. This setting applies to all countries now.ġ1. Fixed an issue where players controlling non-democratic countries are not allowed to declare war with "Democracies can start war" global game setting enabled. Fixed a bug with friendly nation logic where 2 countries at war with each other and against a 3rd country are counted as friendly.ġ0. Fixed bugs in production screen where production and oil conversion buttons remained active under “Convoys…” and “Automate…” panels.ĩ. Fixed a cosmetic issue where Convoys button in production screen remains enabled under “Automate…” panel.Ĩ. Fixed a bug in production screen where right-click menu for trades remained active under “Convoys…” and “Automate…” panels.ħ. Fixed a cosmetic issue in production screen with incorrect land unit speed limits for brigades when more then one brigade is attached.Ħ. Fixed an issue with country AI files loaded twice on country creation.ĥ. Fixed an issue on conquering of a province with Rocket site(s) or Nuclear reactor(s) where those are added to the building queue of the conqueror.Ĥ.

darkest hour a hearts of iron game russian civil war darkest hour a hearts of iron game russian civil war

Fixed a bug with Detach brigade button availability on divisions with no brigades attached.ģ. Fixed a bug with brigades not upgrading when division is set to upgrade to a not yet available unit type or model.Ģ. Also, Germany is a fan of running over division, so keep two behind a defense you think you may lose that way when the main force retreats Fritz has to fight before he can overrun the territory.Įdit - As for reinforcing, use the slider? I automate production and use the priority boxes, but production is far less important during Barbarossa than reinforcement and supplies if you’ve prepared correctly.1. If Germany doesn’t take the fight to you, take it to them.

darkest hour a hearts of iron game russian civil war

Take defensive techs, and don’t worry about an Air Force or navy at all. Allied bombers and overstretched TC will be your friend - fall back across plains and fight behind rivers, in forests, etc. Remember that if you/they pull Finland into the war, you can cut off their iron shipments and break their industry as Sweden and Finland cannot withstand your military. You have a massive advantage over Germany in this because you can take I believe two, but definitely one minister that’s drops IC production time by 10%! Focus on infantry, but keep ~15+ tank and ~20+ motorized to push Germany where they are weak and to create pockets. A solid strategy for this is building IC until 37. Admittedly I’ve only played the SU twice, as I much prefer Italian games, so I’m no expert.











Darkest hour a hearts of iron game russian civil war